AI Generated Idiom Weapon Armor Flags

Title

Effect

A Dime a Dozen

SL/d: Multiply your attack's damage by the number of identical enemies in the group, up to a maximum of SL.

A Penny for Your Thoughts

SL/d: Read the surface thoughts of the attacked target for SL rounds.

All Bark and No Bite

SL/d: Reduce the damage of the next attack against you by SL x 2.

Barking Up the Wrong Tree

SL/d: If this attack misses, redirect it to the nearest enemy within range.

Beat Around the Bush

SL/d: Create difficult terrain in a 15-foot radius around the target for SL rounds.

Bite the Hand That Feeds You

SL/d: Deal additional damage equal to the healing you've received in the last SL rounds.

Break the Ice

SL/d: Create a 10-foot radius patch of ice. Enemies must make a DC 10+SL Dexterity save or fall prone.

Burning the Candle at Both Ends

SL/d: Double your movement speed for SL rounds, but take 1d4 exhaustion damage per round.

Cat Got Your Tongue

SL/d: Attacked target can't use verbal actions for SL rounds.

Cut to the Chase

SL/d: Teleport up to SL x 5 feet towards an enemy as part of this attack.

Don't Count Your Chickens Before They Hatch

SL/d: Roll 1d6. On a 4-6, double the damage of this attack.

Don't Put All Your Eggs in One Basket

SL/d: Distribute SL temporary hit points among allies within 30 feet.

Elephant in the Room

SL/d: Summon an ethereal elephant that occupies a 10-foot cube, providing cover for SL rounds.

Every Cloud Has a Silver Lining

SL/d: If you take damage this round, gain temporary HP equal to SL x your level.

Fish Out of Water

SL/d: Target loses and can't gain swimming ability for SL rounds. If on land, target's movement is halved.

Get Your Ducks in a Row

SL/d: Your next SL attacks gain +1 to hit cumulatively.

Go Out on a Limb

SL/d: Extend your reach by 5 feet for SL rounds.

Hit the Nail on the Head

SL/d: Ignore SL points of the target's damage reduction/resistance.

Hit the Sack

SL/d: Target falls unconscious for 1 round unless they make a DC 10+SL Constitution save.

It's Not Rocket Science

SL/d: Reduce the difficulty of your next Intelligence-based skill check by SL.

It's Raining Cats and Dogs

SL/d: Summon SL small animal companions that attack your enemies for 1d4 rounds.

Jump on the Bandwagon

SL/d: Allies within 30 feet can use their reaction to move up to half their speed towards your target.

Keep Your Eyes Peeled

SL/d: Gain blindsight up to 10 feet for SL rounds.

Kill Two Birds with One Stone

SL/d: If this attack hits, make an additional attack against another enemy within 5 feet of the original target.

Let Sleeping Dogs Lie

SL/d: Attacked target falls asleep for SL rounds unless they make a DC 10+SL Wisdom save.

Let the Cat Out of the Bag

SL/d: Force the target to reveal their biggest secret (save DC = 10 + SL).

Like a Bull in a China Shop

SL/d: Deal SL x your Strength modifier in additional damage to structures and objects this attack.

Make a Mountain Out of a Molehill

SL/d: Create a 5-foot high, 10-foot diameter mound of earth at a point within 30 feet.

Needle in a Haystack

SL/d: Gain +SL to Perception checks to detect hidden enemies for 1 minute.

Nose to the Grindstone

SL/d: Gain advantage on your next SL skill checks related to your profession or background.

On Cloud Nine

SL/d: Gain flying speed equal to your walking speed for SL rounds.

On Thin Ice

SL/d: Create difficult terrain in a 10-foot radius around you for SL rounds.

Paint the Town Red

SL/d: Deal an extra 1d6 fire damage on all attacks for SL rounds.

Piece of Cake

SL/d: Reduce the difficulty of your next skill check by SL (minimum 5).

Pull the Wool Over Their Eyes

SL/d: Cast Blur on yourself for SL rounds.

Put Your Foot Down

SL/d: Create a shockwave. Enemies within 10 feet must make a DC 10+SL Strength save or be knocked prone.

Raining on Your Parade

SL/d: Create a 20-foot radius cloud that moves with you, dealing 1d4 acid damage per round to enemies within for SL rounds.

Run Around Like a Chicken With Its Head Cut Off

SL/d: Target becomes confused and moves in a random direction for SL rounds.

Spill the Beans

SL/d: Force the target to reveal one secret or piece of information (save DC = 10 + SL).

Steal Someone's Thunder

SL/d: Copy the last spell cast by an ally this round.

Take the Bull by the Horns

SL/d: Gain advantage on grapple checks for SL rounds.

The Ball is in Your Court

SL/d: Redirect an attack targeting you to another enemy within range.

The Pot Calling the Kettle Black

SL/d: Reflect the next spell cast at you back to the caster if their level is equal to or less than SL.

Throw Caution to the Wind

SL/d: Gain +SL to your next attack roll, but enemies gain +SL to hit you until your next turn.

Throw in the Towel

SL/d: Force an enemy to surrender if their HP is below SL x 5 (save DC = 10 + SL).

Turn Over a New Leaf

SL/d: Remove one negative status effect from yourself or an ally.

Walking on Eggshells

SL/d: Gain +SL to Stealth checks for 1 minute.

When Pigs Fly

SL/d: Target gains flying speed equal to their walking speed for 1 round, then falls if still airborne.

You Can't Judge a Book by Its Cover

SL/d: Ignore illusions and disguises on targets within 30 feet for SL rounds.

Your Guess Is as Good as Mine

SL/d: Randomize the damage type of your next attack among all possible types.