AI Generated Idiom Weapon Armor Flags
|
Title |
Effect |
|
A Dime
a Dozen |
SL/d:
Multiply your attack's damage by the number of identical enemies in the
group, up to a maximum of SL. |
|
A
Penny for Your Thoughts |
SL/d:
Read the surface thoughts of the attacked target for SL rounds. |
|
All
Bark and No Bite |
SL/d:
Reduce the damage of the next attack against you by SL x 2. |
|
Barking
Up the Wrong Tree |
SL/d:
If this attack misses, redirect it to the nearest enemy within range. |
|
Beat
Around the Bush |
SL/d:
Create difficult terrain in a 15-foot radius around the target for SL rounds. |
|
Bite
the Hand That Feeds You |
SL/d:
Deal additional damage equal to the healing you've received in the last SL
rounds. |
|
Break
the Ice |
SL/d:
Create a 10-foot radius patch of ice. Enemies must make a DC 10+SL Dexterity
save or fall prone. |
|
Burning
the Candle at Both Ends |
SL/d:
Double your movement speed for SL rounds, but take
1d4 exhaustion damage per round. |
|
Cat
Got Your Tongue |
SL/d:
Attacked target can't use verbal actions for SL rounds. |
|
Cut to
the Chase |
SL/d:
Teleport up to SL x 5 feet towards an enemy as part of this attack. |
|
Don't
Count Your Chickens Before They Hatch |
SL/d:
Roll 1d6. On a 4-6, double the damage of this
attack. |
|
Don't
Put All Your Eggs in One Basket |
SL/d:
Distribute SL temporary hit points among allies within 30 feet. |
|
Elephant
in the Room |
SL/d:
Summon an ethereal elephant that occupies a 10-foot cube, providing cover for
SL rounds. |
|
Every
Cloud Has a Silver Lining |
SL/d:
If you take damage this round, gain temporary HP equal to SL x your level. |
|
Fish
Out of Water |
SL/d:
Target loses and can't gain swimming ability for SL rounds. If on land,
target's movement is halved. |
|
Get
Your Ducks in a Row |
SL/d:
Your next SL attacks gain +1 to hit cumulatively. |
|
Go Out
on a Limb |
SL/d:
Extend your reach by 5 feet for SL rounds. |
|
Hit
the Nail on the Head |
SL/d:
Ignore SL points of the target's damage reduction/resistance. |
|
Hit
the Sack |
SL/d:
Target falls unconscious for 1 round unless they make a DC 10+SL Constitution
save. |
|
It's
Not Rocket Science |
SL/d:
Reduce the difficulty of your next Intelligence-based skill check by SL. |
|
It's
Raining Cats and Dogs |
SL/d:
Summon SL small animal companions that attack your enemies for 1d4 rounds. |
|
Jump
on the Bandwagon |
SL/d:
Allies within 30 feet can use their reaction to move up to half their speed
towards your target. |
|
Keep
Your Eyes Peeled |
SL/d:
Gain blindsight up to 10 feet for SL rounds. |
|
Kill
Two Birds with One Stone |
SL/d:
If this attack hits, make an additional attack against another enemy within 5
feet of the original target. |
|
Let
Sleeping Dogs Lie |
SL/d:
Attacked target falls asleep for SL rounds unless they make a DC 10+SL Wisdom
save. |
|
Let
the Cat Out of the Bag |
SL/d:
Force the target to reveal their biggest secret (save DC = 10 + SL). |
|
Like a
Bull in a China Shop |
SL/d:
Deal SL x your Strength modifier in additional damage to structures and
objects this attack. |
|
Make a
Mountain Out of a Molehill |
SL/d:
Create a 5-foot high, 10-foot diameter mound of earth at a point within 30
feet. |
|
Needle
in a Haystack |
SL/d:
Gain +SL to Perception checks to detect hidden enemies for 1 minute. |
|
Nose
to the Grindstone |
SL/d:
Gain advantage on your next SL skill checks related to your profession or
background. |
|
On
Cloud Nine |
SL/d:
Gain flying speed equal to your walking speed for SL rounds. |
|
On
Thin Ice |
SL/d:
Create difficult terrain in a 10-foot radius around you for SL rounds. |
|
Paint
the Town Red |
SL/d:
Deal an extra 1d6 fire damage on all attacks for SL rounds. |
|
Piece
of Cake |
SL/d:
Reduce the difficulty of your next skill check by SL (minimum 5). |
|
Pull
the Wool Over Their Eyes |
SL/d:
Cast Blur on yourself for SL rounds. |
|
Put
Your Foot Down |
SL/d:
Create a shockwave. Enemies within 10 feet must make a DC 10+SL Strength save
or be knocked prone. |
|
Raining
on Your Parade |
SL/d:
Create a 20-foot radius cloud that moves with you, dealing 1d4 acid damage
per round to enemies within for SL rounds. |
|
Run
Around Like a Chicken With
Its Head Cut Off |
SL/d:
Target becomes confused and moves in a random direction for SL rounds. |
|
Spill
the Beans |
SL/d:
Force the target to reveal one secret or piece of information (save DC = 10 +
SL). |
|
Steal
Someone's Thunder |
SL/d:
Copy the last spell cast by an ally this round. |
|
Take
the Bull by the Horns |
SL/d:
Gain advantage on grapple checks for SL rounds. |
|
The
Ball is in Your Court |
SL/d:
Redirect an attack targeting you to another enemy within range. |
|
The
Pot Calling the Kettle Black |
SL/d:
Reflect the next spell cast at you back to the caster if their level is equal
to or less than SL. |
|
Throw
Caution to the Wind |
SL/d:
Gain +SL to your next attack roll, but enemies gain +SL to hit you until your
next turn. |
|
Throw
in the Towel |
SL/d:
Force an enemy to surrender if their HP is below SL x 5 (save DC = 10 + SL). |
|
Turn
Over a New Leaf |
SL/d:
Remove one negative status effect from yourself or an ally. |
|
Walking
on Eggshells |
SL/d:
Gain +SL to Stealth checks for 1 minute. |
|
When
Pigs Fly |
SL/d:
Target gains flying speed equal to their walking speed for 1 round, then
falls if still airborne. |
|
You
Can't Judge a Book by Its Cover |
SL/d:
Ignore illusions and disguises on targets within 30 feet for SL rounds. |
|
Your
Guess Is as Good as Mine |
SL/d:
Randomize the damage type of your next attack among all possible types. |